Native iOS and Android apps that put your event, your product, or your membership in your audience's pocket. Designed in the same studio that builds the brand and the website — so the app doesn't feel like a side project bolted on.
A website gets a benefit of the doubt. An app doesn't. People download it once and decide in the first week whether it stays on the home screen. We design for that decision: fast launch, one obvious next action, no junk drawer of features. The app shows up when there's a real reason and gets out of the way otherwise.
Use cases, audience map, platform decision (native vs hybrid), monetization or distribution model, and a screen inventory — approved before we open a single Figma file.
Tab structure, navigation patterns, edge cases, empty states, error states. Designed for the moment a user is one-handed, distracted, and on the worst possible network.
Type, color, spacing, motion language, and a component library. Tuned for both the iOS Human Interface Guidelines and Material Design — without picking a fight with either.
Native Swift / SwiftUI on iOS. Capacitor (or Kotlin) on Android. CI configured. Push notifications, deep links, analytics, and crash reporting wired up before the first TestFlight.
iOS widgets for Lock Screen, Home Screen, and StandBy where they earn their pixels — countdowns, status, tap-to-open. Android equivalents on supported devices.
Schedules, tickets, and saved content available offline. Background refresh tuned so the app is current when the user opens it, without draining the battery between launches.
Store listings, screenshots, preview videos, privacy declarations, App Tracking Transparency strings, TestFlight beta cycle, and submission to App Store Review and Play Console.
Crash-free session monitoring, store rating watch, and a written read-out at 30 and 60 days. Bug-fix release within 72 hours of a P1 issue.
Use cases, platform decision, screen inventory, success metrics.
Design tokens, tab structure, key flows. Prototyped on real devices.
Every screen, every state. Edge cases, empty states, dark mode.
Native code, services, push, deep links, widgets, QA on real hardware.
TestFlight beta, store submission, launch, 30-day watch.
A native iOS and Android app for a curated 600-guest weekend at the Mississippi Museum of Art — five tabs, Lock Screen widget, offline schedule, vendor directory, and an end-to-end ticket flow.
Native where it matters. Modern, supported, hireable in five years.
It depends on the work. iOS gets native Swift/SwiftUI almost every time — the platform's design vocabulary is too good to fight, and Lock Screen / StandBy widgets need it. Android we'll often build on Capacitor with a thin native shell when the budget calls for it, and full Kotlin/Compose when the scope justifies it. We'll tell you which on day one with a written rationale.
We handle the entire App Store Connect and Play Console process — screenshots, descriptions, ATT strings, privacy declarations, age rating, and the back-and-forth with App Store Review. Allow about 1–2 weeks for first review and a few days for subsequent updates. We've yet to need an appeal.
Yes. You get the repository, the bundle IDs, the certificates, the App Store Connect team, and the documentation. The app is yours. We work on the open web.
Yes — most clients roll into a retainer covering bug fixes, store updates, OS-version compatibility, and the next release. Typical scope is 30–80 hrs/month.
Yes — that's the whole point of this studio. Brand + Web + App is one engagement done right, not three vendors stapled together. See the Flagship Launch tier on the Investment page.
Apps ship inside the Flagship Launch tier — Brand + Web + App as one engagement. Detailed deliverables on the Investment page.